Platform: Plug-in (MAXSCRIPT & C#)
Platform: 3ds Max 2009-2011
Status: In Production
Agent is a crowd simulator designed around the automation and flexibility required for modern day visual effects. Just some of the features for Agent include the ability to define delegate mesh generation in a powerful, yet user friendly environment, and the extra power of paint generation of agents onto a surface, perfect if you want your agents to start scattered.
As flexibility and customization is a main goal of the package, the agent nodes have the ability to re-generate the cosmetic mesh and textures allowing for the changing of similar looking agents. To save processing power, every agent can generate a custom mesh, and then delete the mesh keeping the link to the original mesh’s and textures for an extremely quick mesh restoration.
Please check out the first tech video outlining Agent now, and feel free to raise any questions you might have.