Welcome to my web site

My name is Geoff Samuel; I am currently a Pipeline Software Developer for The Moving Picture Company (MPC) where I am work on the tools sounding motion capture and the real-time and processed data pipelines between different departments and studios around the world.

This web site is my online portfolio and a source of all the scripts and plug-ins I have written for Maya, 3ds Max and Motion Builder. As well as scripts and C++ projects there are video tutorials guiding you through scripting, motion capture and other visual effects tricks.

Feel free to check out all my latest projects and scripts.


Please don’t hesitate to email me about anything on this web site, at Info@GeoffSamuel.com

Cheers

Geoff Samuel

pyMax Project gone live!

So my latest project is kind of a slow burner, embedding Python into 3ds max!
This is a natural progression for me, as I've been developing more and more python tools, I dont want to have to go back to C++ and port these libraries, so by embedding python in 3ds max, you can share libraries and tools across mulitple DCC applications with only a mapping for that particualr package!

It most likely it will take me the rest of the year to get to a "release" candidate as the bindings will be completely handled by hand, allowing for the best possible user experience, but if you would like to follow along, or even chip in an help me, please checkout the git repo at: https://bitbucket.org/geoffsamuel/pymax

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C3D ToolKit for .net, Version 1.0 Released!

I am glad to release the C3D Toolkit, which is a C# version of the PyC3D library found here and allows for the loading and saving of motion point cloud data files into C# or any .net application.

There will be a 3ds Max plugin for this coming soon!

For more information, please check out the project page.
The source code can be found here

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Version 2.0 Rig Contol Maker Released!!

The Brand new and improved version of the rig Control Maker can be found here.

Version 2.x boosts a whole new UI, non-hardcoded shapes, and a management system to allow for multiple shape libraries with different shapes, and the ability to save and store custom shapes.

For the latest code for the Rig Control Maker, checkout the GIT repo at here.

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